![]() Throw in some health pickups alongside the already mention ammo and the framework is still very Doom-y, even if the atmosphere and pace isn’t so much. It also serves as a means to play video and audio files that further or add extra bits to the story. While I’m sure more modern FPS games have tighter controls or better aiming, I still find Doom 3 perfectly fun in its core element, bearing in mind that Doom 1-3, GoldenEye, Perfect Dark and the TimeSplitters series are about the only FPS games I’ve ever played properly… (oh and the first two Borderlands in co-op, actually, even if I never owned them.)Ĭlassic Doom things like colour-coded keys to access different doors are here, though this is done through a PDA you have on you that can download the door code’s data. The game is still quite dark and is certainly more story focused than the Doom games that came before and after it, but at the end of the day it is a FPS, you do fire weapons at zombies and demons while walking around corridors and blood-splattered labs. The original Doom 3 favoured tense, poorly-lit areas with one or two jump scares, something the BFG edition “fixed” by adding a light source on your armour (rather than having to switch between a torch or a gun) and increasing the amount of enemies a bit, along with giving you a lot more ammo pickups on the earlier difficulties. ![]() ![]() Zombie, but I don’t think standing around a massive furnace is going to do you much good…Īs you’d imagine with a Doom game it’s entirely in First Person with lots of shooting! Well, actually, not as much shooting as you may think. ![]()
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